SAMHAIN INFORMATION ! ! Jan 22, 2014 19:13:58 GMT -4
Post by ❣ §☼ß€® ❣ on Jan 22, 2014 19:13:58 GMT -4
TOWN OF SAMHAIN
If You Play a Human
- A human playable character appearing at the town gates (involuntarily or otherwise) will be taken immediately by a pair of guards to the Slave Registry, unless they want to make an appeal for why they have a good reason to be there. Humans brought in by the Hunters do not have this privilege.
- If they appeal, they will be taken to the Courthouse and kept there under guard until a Kakai is free to see their case. If the Kakai agrees to let them remain in town unharmed, they will be set free to roam.
- If the Kakai turns down their appeal, they will immediately be taken to the Slave Registry and find themselves facing a new career.
- If a human has no desire/is not allowed to appeal, they will be taken to the Slave Registry anyway and enlisted for sale.
- Price of slaves depends on their physical ability, mental prowess, skills, technical training, attitude or looks. This is why Hunters try not to bruise the humans they bring back.
- Unsold/available slaves can ask to be added to the Available Slaves Post in the Slave Registry thread.
- All slaves that enter Samhain will have the town's sigil burned into their left upper arm. Slaves of the Kakai receive a letter signifying their Kakai's title instead (e.g. M for Mammon). Exception is made for those Kakai who do not wish their slaves be branded; these slaves will wear leather cuffs with the Kakai's sigil engraved instead.
- Once slaves are sold, the PC slave-owner will post to the Slave registry thread to list the slave as theirs. If the slave-owner is an NPC, the slave will post on there to list themselves with their owner's name. E.g. Anna Benson: owned by Bob Marley. If after that, a PC slave finds a PC owner, delete this listing.
If Your PC Overmind or Reaver Wants a Slave
- Just assume the NPC slaves did all of the above. If a slave is PC, they must do all of the above but the last. The slave-owner lists them in the Slave Registry thread.
- All PC slaves belonging to one PC owner must be listed by the owner in ONE post. There should be no multiple entries by an owner in the Slave Registry.
- NPC slaves do not need to be listed, though you may do so if it helps keep them straight.
- NPC owners must be listed by their PC slaves in the Registry.
- Has your precious character been grievously wronged? Well now you can get your due! Take an opponent to court. You may even get their house in compensation or see their head roll.
- You can request a hearing and a randomly assigned Kakai will oversee it and make a ruling. You can, of course, set this up with a specific Kakai, but your character themselves will not have that choice.
- You can only NPC a Kakai with express permission from their player. E.g. if, for example, you merely want a ruling passed on your character to be jailed (for whatever reason), you can ask for permission to godmod a Kakai passing that ruling in a thread for a crime that fits the sentence you want (see Criminal Law).
- The Kakai will be assigned random cases depending on the "office hours" they choose. Each Kakai will be required to put in hours
- Impromptu cases that suddenly appear may be taken by any Kakai (e.g. a Vampyre appealing for entry).
- Kakai can also ask to handle specific cases (e.g. Envy has asked to oversee all cases with Overminds of Envy).Criminal and Slave Law, Civil Regulations, & Punishments
Five Main Punishments
- Compensation: almost every crime requires the guilty to pay up some way; could be their home, belongings, etc. Decided by the judge
- Jail-time (short or long term)
- Castration (sex-crimes only)
- Gallows: privately in the Courthouse, publicly in the Plaza.
- Execution: privately in the Courthouse, publicly in the Plaza.
- Exile: temporary or permanent.
Enemies of the town will be subjected to a public death sentence.
- The murder of one supernatural by another is punishable by extended jail time or hanging/execution depending on the severity of the crime.
- Theft of an Overmind's Reaver is punishable by jail time and possibly public hanging (as it will likely involve murder).
- A Reaver who murders their Overmind will be jailed/exiled and compensation demanded. If they agree to take another Overmind, or contribute to the community in some way, they may be reinstated.
- A human who commits murder of their owner/other supernaturals will be jailed/sentenced to hanging/execution depending on their record. Multiple crimes will lead to a steady execution.
- A human who commits murder of other humans will be jailed.
- Humans who lack permission to be within town walls will be involuntarily enlisted as slaves.
- Murder or sexual/physical abuse of a slave by slave-owner will be punishable by jail time or, if a repeated offense, castration or death by hanging/execution. The exception is sex slaves.
- Kidnap of another supernatural's slave is punishable by jail time.
- A supernatural threatening/commiting severe violence on another supernatural will be sentenced to jail. Repeat offenders may be exiled.
- Theft of valuables between two supernaturals will be punishable by jail time.
- Theft of a supernatural's valuables by a human will result in jail time or death.
- A supernatural or human who attempts to trick the system to aid a human or Vampyre will be sentenced to death by public hanging/execution immediately.
- Anyone attempting to trick the system will be served jail time, exiled or sentenced to public hanging/execution depending on the severity of the crime.
- A human in possession of a gun or ammunition without permission (in the form of entry into a registry) will be jailed and their workload then doubled.
- A runaway slave will be marked Wanted and sentenced to death should they be found.
- Refusal to adhere to councill's orders will result in extended jail term or public hanging/execution.
- Swindling, unfair dealing, and other illicit business between supernaturals will be punishable by jail time or exile depending on severity of crime.
- All other crimes, depending on severity, are punishable by jail time, exile, castration or death at council's discretion.
- Entry is granted to all races except Vampyres.
- Vampyres may request special entrance and will be admitted to see a member of the council to make their case for why they wish to enter. Immunity will be granted during their time inside, but once they leave the town walls, it will end.
- Humans may only enter if they enlist as slaves (if you get to the gates, you'll end up as one regardless). Exception is made for those humans with special privilege.
- The only humans present inside the town will be registered slaves or otherwise allowed persons.
- No Human or Vampyre may carry a gun unless special permission has been granted by a member of the council.
- The value of goods being bought/sold depends upon the necessity of the item or the value placed upon it by seller. Food/weaponry will be at the higher end, clothing and jewelry at the lower end.
- Humans or Vampyres from outside the town may use the trading post set up for them outside the town walls. They will be guaranteed immunity. Interested traders from the town (supernaturals or slaves with roaming privileges) can visit the trading post to see the day's wares.
- All slave dealings must occur via the Slave Merchant at the Slave Registry. Slaves and Slave Owners may be NPC or PC characters.
- Slaves may only be initially purchased from the Slave Registry and not a third party outsider. An Overmind or Reaver may bring in their own slave from outside, but must register the slave with the Slave Registry before use or sale to someone else.
- Person-to-person trade of slaves is allowed, so long as the value of a slave is fair and the new owner is then registered with the Slave Registry.
- Slaves with roaming privileges must be registered thus with the Registry.
- A slave's behavior reflects on their owner. Keep them in line or face penalties.Jobs
- Council members: Kakai only. They oversee the entire town. Their word is law. Some of them have specific duties, but all seven of them preside over hearings individually, in small groups, or if important, together, regarding crime or other disputes in the town. All hearings take place in the Courthouse. The Kakai are each granted a riverside home.
- Farmers/Fishermen/lumberjacks: often outside the town; they may use roaming slaves. In the winter, farmers work at greenhouses within the town.
- Scavengers: they bring items back to the town, such as clothes, shoes, books, jewelry, for which they are paid with food or ammunition.
- Shopkeepers/merchants: they work in the Stores. They hire scavengers to bring in goods, or go scavenge themselves. If hiring scavenger, must pay them to purchase goods. Must register your character's business in the Business Registry.
- Business owners: Anyone not a shopkeeper (bartenders, hairdresser, etc.) but wanting to start their own business. Businesses can be located anywhere in town (reasonably). Must register your character's business in the Business Registry.
- Guards: they watch the gates, the perimeter of the walls, and patrol the streets inside the town. May conduct spot searches of humans for identification.
- Researchers: scientists/other researchers studying or experimenting in any area will receive special privileges, which include bringing in humans for testing without having to register them, and the freedom to enlist help from the guards or other departments. Work anywhere.
- Engineers/Technicians/Architects: they help build and maintain the town. Work anywhere.
- Hunters: Reavers and Overminds tasked with going out to bring in more humans for slavery. Overseen by a Reaver with the title of Head Hunter. Some of these humans will be killed for meat. Hunters get a commission for every human. If their humans are worth more, the comission rate increases (see Slave System). They take care not to damage the merchandise.
- Doctors/Nurses: supplied free medication and human flesh (for injured Overminds) and paid in return for services. Work in the Medical Center.
- Students: With a new library and research facility comes the rise of learning. An Overmind or Reaver seeking to learn about a profession can enlist at the Library for a mentor in a chosen field (engineer, technician, doctor, scientist, etc.) and will be assigned a mentor, a more experienced Overmin/Reaver in that field. The student will spend time between the library's practice rooms and their mentor's workplace.
- Teachers: Similar to the researchers, engineers, etc, roles taken by human slaves who wish to teach Overminds or Reavers about certain professions. They will be paid for this extra work, as it is in addition to their duty to their owners. Additionally, there are Overmind Teachers: they teach a Life 101 course to newborn Overminds to introduce them to this new civilized world. They also help them maintain control of their primitive impulses (including reigning in their Sins and not attacking humans in the city).
- Other jobs as they appear.