Often here, staff will post questions that they would like members' opinions on. Here, members can also ask questions they have let it be plot wise or navigation wise. Finally, here we say hello to all the new members! Guest-friendly!
Plagued is actually a few years old. It was once a very different rp site with a very different plot. Because I tend to be nostalgic, I keep all threads from those times in the graveyard.
Since we highly recommend having a signature and avatar, we have a graphics board. If you can't make a signature post your request here. Or if you are particularly good at graphics, show off your work and offer yourself for hire. You may also talk basic graphics here.
Each character has the option of keeping a diary. Players who actively use this option are given the opportunity to have a sub-board of their own where they can make new threads for different topics on their entries.
The Necropolis is a Gothic-styled Cathedral that was raised from seemingly nowhere into the heart of the City. It's large stained-glass windows depict scenes of horror and carnage while the black marble shines in the light like a beacon of death. The Necropolis serves as the meeting place of all Overmind.
There are plenty of dead bodies for the Lessers to feast upon. Some people are still alive in the city, but their numbers are small, for more and more die each day. Overminds populate the area as well as Vampyres, both of them constantly against the other. There are some hideouts for each species including Humans, but most humans find themselves trying to escape and make it to the much fabled Safe Haven. The Overminds and Lessers rule this area.
Containing the strongholds of the numerous races. It is not safe for anyone, but those who dare to venture on the front line often make their stand here.
The street that was once famous for its vast variety of shops now lies in ruins with dead, rotting bodies riddling the sidewalks and streets. It once stretched down with such authority and wonder, but now it's a dangerous and zombie-ruled area. Come here if you wish to go on a killing spree of Lessers, but chances are you won't get out alive. There are a few places where people hide, but there are so few.
Now dingy and shattered, the hospital has broken bottles and rotting corpses. There are a few stashes of medicine still lying around the place, but you have to look very hard as well as break into things.
Gary is the man behind the scenes of the bar. This man has a stock hold of all kinds of alcoholic beverages. The doors are always locked but he opens up to anyone who looks human. He has the place fortified to keep Lessers away, but because it's in the MIddle Grounds, there aren't many Lessers around. He trades alcoholic drinks for anything he considers valuable. People often come to get a sense of what life used to be like.
There are a few Lessers wandering around, but there aren't many, for it is the Middle Ground. Small animals such as ducks and squirrels and birds still live here as if nothing in the world has changed. There a placid pond in the middle and there are still a few row boats that used to be rented out along the shore.
This was once an area of activity. Trades and deals and simple businessmen often got their material through exports. Now, the water is still and quiet. Some ships are still tied to the dock. Many are floating aimlessly in the water. And many are broken.
Adjacent to the Shipping Docks, the warehouses were once places where evil-doers came to settle business problems. It was run by the prominent mob. Now, the warehouses are dirty, filled with broken crates and random objects lying around.
Stretches beyond the Safe Haven and onward, this dry, cracked and dusty area is a death sentence to anyone traveling unprepared. Lessers have trouble crossing the plains, which is why there are so few near the Safe Haven, because they end up starving to death.
Heavily guarded underground facility with doors that have proven to be unbreakable even against a horde of Lessers. The area surrounding the entrance is generally deserted and there are very few Lessers roaming around. The Overminds have no knowledge (yet) of this facility.