Welcome to Plagued! We are an original zombie roleplay forum with a twist! On this active zombie survival forum, we accept players of all different skill levels, and have a grand variety of character types and locations to explore.
It's been over four years since the dead began to rise, and an overwhelming force of demonic enemies are running rampant in the streets. The population of undead are growing and constantly on the move, but can humanity survive such a deadly plague? Or is it already too late?
Don't change your name too often.
This is so that we can identify you and who you play without having to ask all the time. Don't spam the chatbox.
We don't allow nudity or explicit content. No Advertising in the chatbox.
We have a dedicated board for advertising your websites, please go there. No in-character roleplaying.
There are boards for that. Plotting in the chatbox with others is fine. Staff have the final word.
Do not argue with a staff member's decision. If you have something to say, PM them. If it gets too intense, take it to PM's.
This is a public area, do not make a spectacle of your problems for all to see. Be respectful and take your fights elsewhere. No flamebaiting will be tolerated. Don't be a jerk and use common sense.
Don't be cruel. The chatbox does allow swearing and mild teasing, but do not take this too far or you will be warned by staff.
All codes courtesy of Proboards Support, Studio Zero, RPG-D, Dynamic Drive, SoCal, Slighty Insane, Byte Me & IOD.
Plagued's story, concept, writings and characters copyright to +~ SOBER ~+ & the member community.
Plagued coding, skins & graphics created by Ash, Arc & Drew.
"Living Dead Girl" 2.0 Skin header art by Sissorelle@deviantart.com. Do NOT steal or copy profiles, graphics, plot, or any of Plagued's member-based content! à ² _à ²
REAVER BAN! | [06/2/2013]
There is currently a ban on Reavers. The Overmind:Reaver ratio is meant to be 1:1, but currently there are too many Reavers. The ban will be in place until there is a fair number of Overminds ahead of Reavers. Everyone will be notified when they are open again.
VOTING! | [05/27/2013]
Members of Plagued have two things to vote on! One is the monthly awards. There are only two per category for this month, so please go [here] to vote for your choices this month! And second is the Fort York Mascot! The voting thread is up [here]! Make sure to participate! <3
GIVE FORT YORK A MASCOT! | [05/24/2013]
Fort York needs a team mascot! Make your suggestions [here]! When enough suggestions have been made, we will vote on a winner!
UPDATES COMING! | [05/24/2013]
Over the next few weeks, Plagued will be going through some updates. This includes a rehash of the rules, plot, races info, and more! When something major has been modified, members will be notified to check it out. Keep your eyes open and look forward to the future!
CLEAN OUT SCHEDULED! | [05/22/2013]
Plagued's massive clean out is scheduled for Friday May 31st 11pm EST. All accounts that are not crossed off [this list] will be deleted! Make sure you double check the list. If the account name is not crossed off and you don't want to be deleted, reply to the thread with the name of the account before May 31st!
MASSIVE CLEAN OUT! | [04/29/2013]
Plagued is having a massive clean out of all accounts! If you want to keep your account, you need to reply to [this thread]. Please read the post carefully as it details the clean out and everything it entails! Clean out is scheduled to be at the end of May or mid June. Check back regularly
ESSENTIAL INFORMATION (1 sub-board) Includes things such as rules, plots, announcements, updates, etc. All starting out members should check these threads when getting started.
SUGGESTIONS, QUESTIONS, & GREETINGS (2 sub-boards) Often here, staff will post questions that they would like members' opinions on. Here, members can also ask questions they have, let it be plot-wise or navigation-wise. Finally, here we say hello to all the new members!
GRAVEYARD (8 sub-boards) Plagued is actually a few years old, and used to follow a different plot entirely! We're all a nostalgic lot, so we keep the old threads from over the years archived in this board. We also have a board dedicated to some of the most memorable threads ever written.
CHATTING & GAMES (6 sub-boards) Talk about anything you like here. Play thread games. The OOC of the site. Also, if you are leaving the site for some time, leave a memo in the going away board.
GRAPHICS (2 sub-boards) Since we highly recommend having a signature and avatar, we have a graphics board. If you can't make a signature, fill out the form and post in the requests board. Or if you are particularly good at graphics, show off your work and offer yourself for hire. Any art-related discussions are welcomed.
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ADVERTISING & AFFILIATION (3 sub-boards) - Please post in the correct sub-board! - Double posting is allowed, but we will post on your site again as well. - If you plan to affiliate with us, please read the rules located here! - If your advertise section is overly complicated and it takes me more than 15 seconds to figure it out, your ad will be deleted.
Each character has the option of keeping a diary. Players who actively use this option are given the opportunity to have a sub-board of their own where they can make new threads for different topics on their entries. Thread trackers and a list of open threads can also be found here.
The Necropolis is a Gothic-styled Cathedral that was raised from seemingly nowhere into the heart of the City. It's large stained-glass windows depict scenes of horror and carnage while the black marble shines in the light like a beacon of death. The Necropolis serves as the meeting place of all Overmind.
There are plenty of dead bodies for the Lessers to feast upon. Some people are still alive in the city, but their numbers are small, for more and more die each day. Overminds populate the area as well as Vampyres, both of them constantly against the other. There are some hideouts for each species including Humans, but most humans find themselves trying to escape and make it to the much fabled Safe Haven. The undead thrive here.
Once a place full of fun, games, and entertainment, Gregory Falls Theme Park is now crawling with Lessers. The rides are still and quiet. Blood stains the concession stands and the giant clown at the entrance seems more sinister than welcoming. Every once and a while, however, for whatever reason, the lights of the entire Theme Park will turn on and the rides will begin to move. Music will play over the speakers. The reason why is still unknown and the caretaker behind it is still a mystery. (Your character can interact with the Caretaker as an NPC. It is a rogue human. He is incredibly insane and he doesn't trust anyone. You can take it from there.)
Containing the strongholds of the numerous races. It is not safe for anyone, but those who dare to venture on the front line often make their stand here.
The street that was once famous for its vast variety of shops now lies in ruins with dead, rotting bodies riddling the sidewalks and streets. It once stretched down with such authority and wonder, but now it's a dangerous and zombie-ruled area. Come here if you wish to go on a killing spree of Lessers, but chances are you won't get out alive. There are places where people hide, but there are so few.
Now dingy and shattered, the hospital has broken bottles and rotting corpses. There are a few stashes of medicine still lying around the place, but you have to look very hard as well as break into things.
Once a bustling mode of transportation, the train station is now riddled with Lessers. They roam almost as if out of habit. A train sits in the station, the last one to ever transport people from destination to another. Bodies rot inside the train, evidence that people were trapped inside with the walking dead. Although it is a very dangerous place to be, valuable scraps of metal and reusable resources can be scavenged here.
Beneath the city of Fork York, there was once one of the most sophisticated underground transportation systems in the country. Some think that’s one of the reasons it fell so quickly to the zombies. With the constantly moving of people, Overminds and Reavers had little difficult traveling from one part of the city to another. The subway linked two of the most densely populated areas (along with other parts of the city): 4th Street and Main Street. The subway is still operational if you know how to use mechanics.
Gary is the man behind the scenes of the bar. This man has a stock hold of all kinds of alcoholic beverages. The doors are always locked but he opens up to anyone who looks human. He has the place fortified to keep Lessers away, but because it's in the Middle Grounds, there aren't many undead around. He trades alcoholic drinks for anything he considers valuable. People often come to get a sense of what life used to be like.
This was once the hot spot for any kind of theater. It was no Broadway, but it was able to holds its own in memorable performances. Now the curtains are torn and the wood of the stage rotted. Some people say the actors still roam the stage, hungry for flesh.
Once a place of great learning, the Library was one of the most prestigious in the whole country, but now it is little more then a ruin. The Library was once the shelter of the Raiders, and was fortified by them. In recent months, the Library was attacked and destroyed by Gregory Slade, and now stands only a burned-up ruin where countless lesser corpses remain. There are few salvageable weapons to be found here, but any raiders who find you here will attack on-sight.
There are a few Lessers wandering around, but there aren't many, for it is the middle ground. Small animals such as ducks, squirrels, and birds still live here as if nothing in the world has changed. There a placid pond in the middle and there are still a few row boats that used to be rented out along the shore.
Once a heavy traffic spot, the York Royal Bridge is now riddled with abandoned and crashed cars. Even if you were to find a working car, getting if off the bridge is impossible. There is no way to navigate the bridge except by walking across it, which isn’t always the best plan. The bridge is often a war zone with people from both sides of the war trying to cross it. Overminds and Reavers often use the bridge as an ambush point, for it is easy to catch humans and Vampyres and corner them. There is no way off the bridge when trapped except by jumping.
This was once an area of activity. Trades and deals and simple businessmen often got their material through exports. Now, the water is still and quiet. Some ships are still chained to the dock, many are floating aimlessly in the water just off shore or crashed into the concrete embankment. Rogues are drawn here for the possible supplies, and the dead are drawn here for the living not clever enough to escape.
Adjacent to the Shipping Docks, the warehouses were once places where evil-doers came to settle business problems. It was run by the prominent mob. Now, the warehouses are dirty, filled with broken crates and random objects lying around. Traces of rogues and some looted goods are ripe for the picking in this human hotspot.
Once a place of congregation and worship, St. Peter's Church now lies in ruins. The pews are tossed about and barred against windows when people attempted to keep out the abominations in a futile attempt. Some say the zombie priest still roams the church.
Stretches beyond the Safe Haven and onward, this dry, cracked and dusty area is a death sentence to anyone traveling unprepared. Lessers have trouble crossing the plains, which is why there are so few near the Safe Haven, because they end up starving to death.
Heavily guarded underground facility with doors that have proven to be unbreakable even against a horde of Lessers. The area surrounding the entrance is generally deserted and there are very few Lessers roaming around. The Overminds have no knowledge (yet) of this facility.
The paper mill, being so foul-smelling, was placed far away from Fort York so as not to disturb the citizens. However, it was a popular place for the small blue collar community of Fort York to work. It has since become something of a haven for the undead.
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Hidden deep in the forests beyond Fort York, this great subterranean maze twists and turns in a mess of passages and caverns which lead far from the light of day. Those that wander these dark realms are more likely to fall prey to precipitous falls and slippery stone than to the undead however that is not to say that their steps might not be dogged by some vicious and dangerous monsters. Beware, these ever shifting passages are not easy to navigate; most that enter never return.
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Marshlands and dense forests surround the O'Connor plantation. A prestigious estate on the borderlands of Fort York and the farmlands, this area remains a hot-spot for lessers and wild animals to congregate. The manor grounds are littered with the remains of both the living and the dead, the house rotting away from the flooding swamplands and un-sturdy foundation. Few humans dare to venture here, but overminds and reavers seem to appreciate the dark surroundings of the area.
In the furthest reaches of the city outskirts lies the airplane scrapyard. The city's airport served millions of travelers over the many long years it ran, and this junkyard became littered with many discarded aircrafts that served their purpose well. This place is considered a goldmine for scrap metal and mechanical parts, and as such has been visited by plenty of safe haven's dignitaries over the years to collect what what they believe will help them survive. Although it is a far trip to reach the scrapyard, it is beyond the limits of the city; therefore little undead have been known to linger.
On the Easterm end outside of the city is a large dam. It was one of the largest in the country. Over the past four years, a massive fortress has been built around the dam, the dam occupying the back end of the town, which the dam powers. Within the surrounding walls rests a town touched by corruption, greed, and sin. It is the rogue equivalent of Safe Haven. One man calls the shots and in order to stay in Abital, one must pay in food and ammo. At the far end opposite the main entrance into Abital is the dam. At first glance, it appears abandoned, but three men reside within, and they are the main reason the town has electricity. When the Duke took power, they locked themselves inside, choosing to still power the town despite their hate for the Duke. Ultimately, the dam is off limits and the only reason the Duke hasn't stormed the place is because those three men inside know how to power the town efficiently. The only reason Abital has lasted this long is a secret only a select few know. Many rogues have made Abital their permanent home, but not only humans inhabit this area. There are a few Vampyres and even Overminds (though their true identity isn't known) who roam the streets of Abital.
This is a wooded area in which some animals still live. This is a common place for Vampyres to come and hunt, although the flesh of animals does not satiate them as well. It is a few miles away from Abital on the opposite side of the rest of Fort York, so Vampyres do not have to share this territory with Overminds. But ultimately, these woods offer a source of food to the town of Abital with it's large population of deer.
The lightly-populated rural area of Fort York has since died out. The small area has since become silent and eerie. Very few Lessers wander about in this area, although those few killed off most of the livestock, leaving only carcasses to rot, but the people of Abital have re-appropriated the area to offer them another source of food.